Patch 4.4 landede i nat, og den har givet et mere balanceret forhold til de enkelte champions og items, som er blevet finpudset i denne omgang.

Blandt andet får Kassadin en makeover. Han vil ikke længere få ekstra attackspeed igennem hans passiv, men han vil i stedet undgå kollision med andre champions.

  • Kassadin now additionally ignores unit collision
  • No longer grants attack speed

Udover hans passiv, er mange af hans nuværende angreb kommet under kniven. Hans Null Sphere vil ikke længere silence modstanderen, men i stedet afbryde deres igangsatte angreb.

  • No longer silences, instead it interrupts channel spells

Hans Nether Blade bliver også ramt af ændringer.

  • Kassadin's basic attacks draw energy from the void, dealing 20 (+0.1 ability power) bonus magic damage.
  • Kassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+0.6 ability power)

Der er ligeledes blevet pillet ved hans Force Pulse, som bliver svækket markant senere hen i spillet.

  • Damage: 80/120/160/200/240 (+0.7 ability power) ⇒ 80/105/130/155/180 (+0.7 ability power)

Hans ultimate, Riftwalk, får et helt nyt frisk pust. Når han bruger Riftwalk, vil det ikke længere koste mana, når han bruger det op til flere gange.

  • Damage: 80/100/120 (+0.8 ability power) ⇒ 80/100/120 (+2% maximum mana)
  • Stacking Damge: 50/55/60 (+0.1 ability power) per stack ⇒ 40/50/60 (+1% maximum mana) per stack
  • Riftwalk Stacks: Costs +100 mana per stack ⇒ Now doubles its mana cost per stack
  • Refunds mana on hitting enemy champions ⇒ No longer refunds mana on hitting enemy champions

Her udtaler Riot omkring deres ændringer til Kassadin.

We've increased Kassadin's attack range and changed his passive so it no longer grants attack speed but avoids unit collision. We reduced Null Sphere's damage and pulled off the silence, although it will still interrupt channeled abilities. Instead, Null Sphere now grants Kassadin a shield on use. Nether Blade now passively deals bonus magic damage per autoattack and, when activated, deals higher bonus magic damage as well as restoring some of Kassadin's missing mana.

Udover Kassadin får et rework, bliver Lich Bane også ramt af små justeringer. Tidligere blev Lich Bane brugt til at lave høj burst damage, men nu vil de fjerne noget af den høje skade.

Historically we've run into a lot of problems with champions who use Lich Bane because of its high-power AP burst, so we're taking a look at the item itself. Lich Bane is designed to be a damage supplement for AP champs that incorporate basic attacks into their spell rotations, unlike Deathfire Grasp which is for champions who want to optimize their burst damage.
  • Empowered damage: Deals 50 (+0.75 ability power) magic damage ⇒ Deals 75% Base AD (+0.5 Ability Power) magic damage


Udover disse justeringer på Kassadin og Lich Bane, vil patch 4.4 også indholde mange andre ændringer, som kan læses på deres hjemmeside.