En ny opdatering er i dag blevet lanceret af Valve til Counter-Strike: Global Offensive. Over den seneste periode har der været en stigende interesse fra udefrakommende, der har plaget kamp efter kamp med såkaldte DDOS-angreb (Distributed Denial of Service).

Valve er godt træt af alle de folk, der ønsker at ødelægge kampene i Counter-Strike: Global Offensive. Derfor har de nu taget flere foranstaltninger, der skal være med til at sikre, at det ikke kommer til at ske mere. Faktisk er der blevet lavet hele seks tiltag, der går ind i kampen mod disse DDOS-angreb.

Den fulde opdateringsliste:

GAMEPLAY

Fixed the molotov not having the same collision bounds as the rest of the grenades. Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes.

Increased radarvispow from 0.2 to 0.4.

Fixed icons on the radar not fading out properly when they should have.

MISC

Fixed frequent connection errors when starting private casual matches with friends on a local server.

With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.

Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

NETWORK

GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.

Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.

Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.

Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.

Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.

When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

MAPS

CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch

DE_Favela: Fixed exploits where players could get out of map, various other polish

DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony

Som det kan ses ovenover, er det dog ikke kun tiltag mod DDOS-agreb, der er blevet annonceret i denne opdatering. Valve skulle nemlig eftersigende have gjort således, at man nu ikke længere er i stand til at se en modstander gennem smoke på radaren. "Desværre" for mange ser det dog ikke ud til, at Valve har løst problemet med lav FPS, som mange har haft siden deres opdatering sidste gang.