Riot er snart klar med deres 5.9 patch til League of Legends. Patchen kommer med en masse interessante ændringer til blandt andet attack moves og combat text. Derudover vil den rulle ud sammen med Ashes champion-update, som du kan læse mere om her. De har nu frigivet beskrivelsen af patchen, som du kan finde herunder.

First, some new attack move functionality and changes to combat text. You might have noticed us taking more of an interest in refining League's background code, UI, and general usability. This might come with some additional pain (hello Quick Cast with Range Indicators), but sometimes you gotta make a mess before you can actually see what needs to be cleaned. Something like that. We have a lot of context for both, so please be sure to read up!

Second: Ashe's champion update. Check her out! We could say that's about it, but one thing we can add is we really wanted to solidify Ashe as the utility markswoman of League of Legends, so interpret our changes in that direction (there's also the addition of a little more depth and counterplay, but that should always be the case).

Third, and we'll go for a combination plate here: Cinderhulk and champion diversity. It's not to say that this entire patch is about Cinderhulk as it relates to champion diversity; rather, one (Cinderhulk) feeds into the other (Champion Diversity). We also have a slew of other changes that are just for the latter. Check out the individual contexts for Akali, Olaf, Trundle, Xin Zhao, et al, for more information, but the short story is that we want all champions to have strategic viability in the League of Legends ecosystem, and we're working hard to ensure this is a reality.

Der er altså masser af ændringer og nyt guf i vente, når patchen begynder at blive rullet ud i nærmeste fremtid. Gameplaymæssigt er det nok attack move funktionaliteten, Riot har pillet mest ved. Det kan du læse mere om herunder.

Attack Move Functionality v5.9

Something we've been tinkering with in the workshop - a small functional addition to the attack move command (commonly bound as shift + right click or A + left click). The explanation goes like this: whenever you issue an attack move command on the ground, your champion moves toward that location while automatically attacking anything they encounter along the way.

This is unchanged. Don't worry about it.

The other scenario is if you issue an attack move command on the ground and there are targets (minions, monsters, champions, etc) in your immediate attack range. In this case, your champion won't even move - they'd just attack the closest thing. Here we're adding one small tweak to the attack move targeting mechanism called attack move on cursor. What this option does is make it so that if there are multiple targets in your immediate attack range, rather than attacking the closest target, your champ will attack the target closest to your cursor.

Functionally this means if you're Vayne trying to use attack move to hit an enemy Caitlyn with two stacks of silver bolts, but you miss her model by 3 pixels and click the ground, you won't take your frustrations out on that nearby minion hugging your left kidney. Or if you're being chased by two baddies side by side, this change allows you to clarify your targeting intentions quickly while still tapping into the speed of attack move ground click kiting (say that three times fast).

If you're not a fan of this change, you can toggle it off in the menus. We're just trying to get as much coverage as possible so we can iterate based on feedback if need be (or if this has unforeseen consequences, we can just toggle it off).

Visuelt har Riot opdateret combat text, altså tallene, der angiver skaden fra et angreb. Det er nu lavet mere overskueligt, så mere skade vil give større tal og mindre skade mindre tal. De har også ændret måden dagame over time vises på:

  • BIG NUMBERS, MANGenerally, the more damage a single hit deals - the bigger it will be on screen, up to a limit. Insignificant damage numbers will be far less pronounced and will fade more quickly.
  • CONTINUOUS COUNTERSChampion damage over time and multi-hit abilities now display a 'combined' total damage number, as well as the normal tick damage. This will only display the 'combined' total damage on minions.
  • NUMBERS EVERYWHEREWe've made some minor adjustments to the position and scroll direction of various types of text. Specifics include: on-hit procs will scroll with the original damage hit, and heals will scroll in the same direction as shield absorption text.

Udover de visuelle tiltag og gameplay-tilpasningerne, har en lang række champions og items også fået lidt kærlighed. Du bør springe over til det officielle indlæg og nærlæse, når du nu alligevel bare hygger dig foran skærmen på denne Kristi himmelfarts dag.

Du kan også blot læne dig tilbage i din yndlings-gamerstol og nyde videoen, hvor Scarizard, CertainlyT og Riot Jag går i dybden med de ændringer, der er sket fra version 5.6 til version 5.9.