Train er et af de mest fjernede maps, når der er blevet vetoet, hvilket ESL har taget til sig, og har derfor fjernet mappet helt fra det kommende event i august, ESL One Cologne.

I stedet for det førnævnte train er der blevet tilføjet et par yderst utraditionelle maps i form af cache, cobblestone og overpass, som mest bliver spillet i det velkendte matchmaking system.

Derfor vil de syv nedenstående maps danne rammer for CS:GO-turneringen til eventet:

  • de_nuke
  • de_dust2
  • de_inferno
  • de_mirage
  • de_cache
  • de_cobblestone
  • de_overpass

Ligeledes er veto-systemet blevet justeret, så det nu fungerer sådan at begge holdene vetoer, indtil der kun er tre maps tilbage - uanset om det er BO1 eller BO3 - derefter vil ESL bruge en map generator, som tilfældigt vælger, hvilket map der skal spilles. Hvis det er en BO3-kamp, vil generatoren tilfældigt vælge rækkefølgen af maps, der skal spilles.

ESL udtaler følgende til HLTV.org:

This randomized potential third map or even map to play gives teams new options and things to consider while banning maps," the ESL stated.
With train, the most banned map, out of the way, new options arise here.

Do you either ban those maps that your opponents are known to be good at or do you ban the new maps which could be a good or bad choice for both teams.

Danske Andreas "Xyp9x" Højsleth, som til dagligt spiller for dignitas, har sammen med en masse andre topspillere udtalt sig om den nye mappool:

I'll start by saying that overpass and cbblestone aren't made for competitive play as they are now. I skimmed through steel's suggestions for how to improve overpass and they seemed to be quite good. I do think that CS needs more maps, but why do we not use something which is already tested in competitive play for a major tournament? I do know that updates need to be done in order to keep the game stable, but you don't see a huge change in LoL when there is a season of the LCS going on. They do that between seasons (you could compare seasons to a major tournament in this case for CS, and in this case the update shouldn't come one month before a major tournament), why don't we just use the same model for CS?
What amazes me even more is teams potentially knowing of changes before other teams. Can you remember the time when some tournaments switched to _se maps and some didn't? Welcome to an even bigger problem if organizers won't follow Valve's maps. I think Valve needs to improve on communication with players/tournament organizers so that we both know of changes and can prepare, and maybe even give some feedback before releasing updates.

The change of the veto system won't change the fact that de_inferno will still be played, the question is whether it will be the 1st, 2nd, or 3rd map. The problem here (again) is that ESWC uses lurppis' system which I think is a much better solution to map diversity (and adds a lot of mindgames to the veto by teams). I don't think it is viable for ESL One though, as you ideally need to be able to play all maps with lurppis' system, but we do not have enough time to be prepared with the current updated map pool. But again, if tournament organizers and Valve don't speak together, it makes our job to prepare a lot harder, since we have no clue how many maps we need to be able to play etc.

Hvad synes I om, at train er blevet fjernet og de nye maps, som er kommet til?